Ten-pin bowling in your browser
A regulation lane and regulation pins, run by physics. The ball skids on the oil, hooks where the oil ends, and the pins knock each other over. Let go at the right moment and it goes exactly where you aimed. Early or late, it drifts by that much.

Modes in this game
Full game
Ten frames. Alone or against bots. A perfect game is 300.
Blitz
Three frames. Same rules as the full game, with bonus balls in the last frame. A perfect game is 90.
Spare challenge
Solo practice. Ten common leaves come up one after another. Knock every pin down with one ball to clear a leave. Your record is how many of the ten you cleared.
AI opponents
A room seats four, and you can put AI in the empty seats.
With friends
Take a lane and press Share with friends to get an invite link. Whoever opens it takes an empty seat.
The release
The power gauge has an accurate window. Let go inside it and the ball goes exactly where you aimed. Outside it the aim drifts, by up to six centimetres at worst.
How to play
Aim, power, spin. Set the three and the ball rolls.
- 1
Aim
The aim line shows the ball's path. Add spin and the line bends with it. Put the end of the line where you want the ball.
- 2
Power
A hard throw is fast and hooks less. A soft throw hooks more and pushes the pins less.
- 3
Spin
Spin makes the ball hook on the dry part of the lane. A ball that comes in at an angle knocks down more pins.